The submission window for the ASAP Innovation Competition has closed as of April 2nd, 2012 at 11:59pm EDT. Thank you to all who participated.
Entries to the “Technology Innovation” category will be evaluated based on the following eight (8) criteria. Scores for each category will be tallied to determine a final score out of a possible 100%. While each category is important, they have been assigned distinct weights (specified below) to reflect greater or lesser emphasis.
Innovative, Original, Fun, & Engaging for Kids (10%)
- Is the concept new, fresh, and innovative?
- Would the technology be positively received by a wide age range of children?
- Does the technology demonstrate a clear understanding of what will resonate with, appeal to, and motivate school-aged children (elementary through high school)?
Health Promoting (15%)
- Does the technology demonstrate high promise to motivate and promote at least 60 minutes of moderate to vigorous physical activity every day?
- Could the technology help kids to improve fitness? (e.g., balance & coordination, flexibility, aerobic capacity, muscular strength, etc.)
- Does the technology demonstrate potential to improve health and wellness beyond physical fitness (e.g., academic performance, attendance, classroom participation, behavioral outcomes, community cohesion, etc.)?
Reliable, Accurate & Trackable (15%)
- Has the technology been evaluated for accuracy? If yes, in what setting and what were the results?
- Does the technology have the capacity to monitor, track, and/or provide feedback about children’s physical activity?
> If yes, what measures can it record? (Heart rate, minutes of activity, activity type, other?)
> If no, what monitoring could be performed to gauge the technology’s efficacy over time? (BMI, number of students participating, other?)
Cost-Effective, Affordable, Sustainable, & Scalable (20%)
- How much does the technology cost the consumer, whether the purchase is made by a school or district, a classroom teacher, a parent, a student, or other party?
- Where possible, does the technology make use of existing resources? (i.e., time in the school day, staff and faculty time, space & geographic limitations, existing technology resources or infrastructure)
- What additional tools/resources/infrastructure are needed to implement and operate the technology?
- Could the technology be deployed in environments and schools of all types, sizes, and geographies? (e.g., rural vs. suburban vs. urban, large vs. small, warm vs. cold climate, etc.)
- At what level is the technology ideally implemented and managed? In one classroom? One school? A school district? Statewide?
Reaches All Ages & Ability Levels (10%)
- Would the technology encourage or enable participation of all children or does it favor those inclined towards fitness? Can children of varying fitness levels and abilities participate?
- Is the technology equally applicable to both boys and girls?
- Does the technology innovation demonstrate potential to reach a wide age range of children (elementary through high school)?
Instills Transferable Skills, Habits, & Attitudes (10%)
- Is the technology likely to empower kids with transferable knowledge, skills, and attitudes for healthy, active living across multiple environments? In school, at home, in organized groups, or free-play?
- Is the technology something children could continue to engage with, and benefit from, as they move beyond their current age or grade level?
Non-Disruptive to School Environments (10%)
- Is the technology appropriate to use in a school setting? Can it be used in a non-disruptive manner? Is it complementary to regular classroom or other organized activities?
- What is the potential for abuse and/or misuse?
Ease of Implementation and Maintenance (10%)
- What knowledge or skill sets are necessary to deploy and/or use the technology? Will children from a range of age groups already have such knowledge and skills?
- What resources, infrastructure, or training are necessary to implement and maintain use of the technology in a school setting?